The graphics teaching tool for non-technical students.
Dana TennesonAnne Morgan SpalterPublished in: SIGGRAPH Posters (2005)
Keyphrases
- learning environment
- higher education
- university level
- distance learning
- high school
- learning process
- computer aided learning
- programming course
- e learning
- computer science students
- graphic design
- computer programming
- distance education
- thinking skills
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- helping students
- teaching methods
- students learning
- teaching materials
- student learning
- problem based learning
- secondary school
- scientific inquiry
- information literacy
- formative assessment
- classroom teaching
- introductory computer science
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- educational institutions
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- introductory programming
- educational software
- middle school students
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- learning outcomes
- elementary school
- science education
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- hong kong
- school education
- online learning
- learning sciences
- computer science curriculum
- blended learning
- learning experience
- elementary school students
- teaching strategies
- college students
- concept maps
- learning styles
- learning activities
- learning community
- engineering courses
- cooperative learning
- project based learning
- electronic books
- teaching practices
- student progress
- pedagogical design
- introductory programming courses
- student participation
- educational settings
- computer assisted instruction
- design studio
- undergraduate engineering
- mathematics education
- lego mindstorms
- programming exercises
- lesson plans
- online course
- teacher training
- instructional strategies
- primary school