Acceptance and Use of Game-Based Learning in Vocational Education and Training: An International Survey.
Birgit SchmitzPatrick FeliciaFilippo BignamiPublished in: Int. J. Game Based Learn. (2015)
Keyphrases
- game based learning
- vocational education
- serious games
- educational games
- game design
- game based learning environment
- hong kong
- learning environment
- higher education
- learning outcomes
- game play
- virtual world
- mobile learning
- improve quality
- digital game based learning
- training set
- learning process
- game playing
- video games
- virtual environment
- digital games
- technology acceptance model
- learning experience
- theoretical framework
- learning systems