Interactive movie elements in a pervasive game.
Sabiha GhellalIrma LindtPublished in: Pers. Ubiquitous Comput. (2008)
Keyphrases
- computer games
- game theory
- context aware
- computer graphics
- computing environments
- interactive storytelling
- virtual characters
- nash equilibria
- game design
- video games
- virtual reality
- virtual world
- game based learning
- virtual environment
- role play
- data sets
- user friendly
- data visualization
- game playing
- optimal strategy
- intelligent environments
- user interaction
- imperfect information
- stochastic games
- role playing game