Using Direct Volume Rendering for Augmented Reality in Resource-constrained Platforms.
Berk CetinsayaCarsten NeumannDirk ReinersPublished in: VR Workshops (2022)
Keyphrases
- augmented reality
- resource constrained
- direct volume rendering
- volume data
- resource constraints
- volume rendering
- wireless sensor networks
- finite element
- sensor networks
- virtual objects
- human computer interaction
- virtual reality
- multipath
- real scenes
- embedded systems
- sensor data
- computer assisted
- motion capture
- computer vision