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Emotionally Adapted Games - An Example of a First Person Shooter.
Timo Saari
Marko Turpeinen
Kai Kuikkaniemi
Ilkka Kosunen
Niklas Ravaja
Published in:
HCI (4) (2009)
Keyphrases
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video games
computer games
game play
educational games
game design
learning experience
nash equilibria
online game
game development
game players
real time
game playing
multiagent systems
imperfect information
coalitional games
human computation
artificial intelligence