Automatic Track Generation for High-End Racing Games Using Evolutionary Computation.
Daniele LoiaconoLuigi CardamonePier Luca LanziPublished in: IEEE Trans. Comput. Intell. AI Games (2011)
Keyphrases
- evolutionary computation
- high end
- evolutionary algorithm
- genetic programming
- computational intelligence
- low end
- genetic algorithm
- machine learning and data mining
- computer systems
- swarm intelligence
- computing systems
- fitness function
- fuzzy logic
- car racing
- mobile devices
- frame rate
- file system
- information systems
- real time
- general purpose
- artificial neural networks
- reinforcement learning
- image sequences
- processing units
- machine learning
- data mining
- evolutionary approaches