Towards Smart Educational Recommendations with Reinforcement Learning in Classroom.
Su LiuYe ChenHui HuangLiang XiaoXiaojun HeiPublished in: TALE (2018)
Keyphrases
- reinforcement learning
- digital storytelling
- educational material
- blended learning
- classroom teaching
- primary school
- game based learning
- learning process
- teacher education
- function approximation
- e learning
- technology enhanced
- smart spaces
- digital technologies
- project based learning
- digital literacy
- learning activities
- learning community
- science education
- virtual classroom
- educational settings
- educational technology
- recommender systems
- student centered
- digital games
- instructional technology
- teaching methods
- technology supported
- classroom practice
- online learning
- learning design
- technology integration
- engaging students
- knowledge building community
- lifelong learning
- learning environment
- professional development
- collaborative learning
- educational practices
- learning analytics
- mathematics education
- pedagogical approaches
- computer games
- middle school
- educational games
- learning technologies
- school teachers
- early childhood
- learning algorithm
- educational materials
- state space
- learner centred
- multimedia
- educational process
- computer skills
- teaching learning
- teaching practices
- pilot study
- learning experience
- distance learning
- learning styles
- design guidelines
- high school
- student learning
- school education
- educational resources
- games based learning
- science learning