Did I do that? The association between action video gaming experience and feedback processing in a gambling task.
Kira BaileyRobert WestPublished in: Comput. Hum. Behav. (2017)
Keyphrases
- real time
- human actions
- video processing
- video data
- action detection
- action classification
- action recognition
- video content
- multimedia
- video sequences
- data processing
- video analysis
- visual analysis
- video frames
- spatial and temporal
- video segmentation
- recognizing human actions
- visual features
- online video
- video surveillance
- real time video
- high frame rate
- digital games
- space time interest points
- game based learning
- digital video
- video clips
- video retrieval
- user experience
- event detection
- activity recognition
- space time
- information processing
- neural network