Multiresolution GPU Mesh Painting.
Tobias RitschelMario BotschStefan MüllerPublished in: Eurographics (Short Presentations) (2006)
Keyphrases
- multiresolution
- implicit surfaces
- d mesh
- real time
- wavelet transform
- view dependent
- coarse to fine
- graphics hardware
- parallel implementation
- image fusion
- quadtree
- graphics processing units
- parallel computing
- parallel computation
- triangular mesh
- variable resolution
- parallel processing
- wavelet coefficients
- subband
- surface meshes
- multiresolution representation
- triangle mesh
- data sets
- gpu accelerated
- mesh generation
- general purpose
- denoising
- real time rendering
- national library of medicine