Mobile technology for games and augmented reality.
Jon A. PrestonJeffrey W. ChastinePublished in: ACM Southeast Regional Conference (2011)
Keyphrases
- augmented reality
- mobile technologies
- learning games
- mobile learning
- mobile devices
- mobile phone
- language learning
- mobile applications
- virtual objects
- learning activities
- mixed reality
- mobile users
- learning scenarios
- m learning
- video games
- virtual reality
- information and communication technologies
- human computer interaction
- handheld devices
- computer games
- educational games
- live video
- context aware
- head mounted display
- user interface
- real scenes
- machine learning
- face to face collaborative learning
- eye tracking
- cost effective
- higher education
- virtual environment
- learning process
- computer vision