Any "Body" There? Avatar Visibility Effects in a Virtual Reality Game.
Jean-Luc LugrinMaximilian ErtlPhilipp KropRichard KlupfelSebastian StierstorferBianka WeiszMaximilian RuckJohann SchmittNina SchmidtMarc Erich LatoschikPublished in: VR (2018)
Keyphrases
- virtual reality
- virtual world
- virtual environment
- augmented reality
- virtual space
- computer graphics
- three dimensional
- computer animation
- virtual humans
- virtual reality technology
- computer games
- interactive virtual
- photorealistic
- human body
- multi user
- game theory
- multi sensory
- mixed reality
- game playing
- nash equilibrium
- video games
- visual data mining
- collaborative virtual environments
- virtual museum
- computer interface
- data mining