Serious Games Adoption in Organizations - An Exploratory Analysis.
Johann c. k. h. RiedelYanan FengAida AzadeganPublished in: EC-TEL (2013)
Keyphrases
- serious games
- information technology
- virtual environment
- soft skills
- information systems
- business organizations
- intelligent tutoring
- video games
- educational games
- game play
- communication skills
- computer games
- game design
- virtual characters
- game engine
- social skills
- design principles
- learning scenarios
- game based learning
- knowledge management
- critical success factors
- e government
- educational tools
- usability testing
- learning processes
- digital games
- data structures and algorithms
- learning outcomes
- object oriented
- learning tools