Enabled Players: The Value of Accessible Digital Games.
Paul A. CairnsChristopher PowerMark C. BarletGregory HaynesCraig KaufmanJen BeestonPublished in: Games Cult. (2021)
Keyphrases
- digital games
- game play
- video games
- computer games
- game design
- game based learning
- educational games
- learning contexts
- learning environment
- digital game based learning
- educational tool
- serious games
- game theory
- foreign language learners
- game playing
- user experience
- gender differences
- educational contexts
- role play
- learning tools
- learning processes
- digital media
- social network analysis
- learning experience
- virtual environment
- data model
- mobile devices