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Mind the Gap: Gap Affordance Judgments of Children, Teens, and Adults in an Immersive Virtual Environment.
Sarah H. Creem-Regehr
Devin M. Gill
Grant D. Pointon
Bobby Bodenheimer
Jeanine K. Stefanucci
Published in:
Frontiers Robotics AI (2019)
Keyphrases
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virtual environment
virtual reality
virtual world
computer graphics
multi user
young children
virtual characters
physical environment
collision detection
virtual space
virtual humans
serious games
role play
virtual agents
interaction model
synthetic characters