Latency and avatars in virtual environments and the effects on gait for persons with mobility impairments.
Gayani SamaraweeraRongkai GuoJohn QuarlesPublished in: VR (2013)
Keyphrases
- virtual environment
- virtual world
- virtual reality
- multi user
- virtual characters
- computer graphics
- virtual objects
- collision detection
- virtual humans
- gait recognition
- walking speed
- physical environment
- learning processes
- serious games
- virtual space
- mobile agents
- motion capture
- human gait
- virtual training
- social networks
- virtual learning environments
- virtual agents
- interaction model
- computer vision