Computing in the physical world engages students: impact on their attitudes and self-efficacy towards computer science through robotic activities.
Anastasios TheodoropoulosProkopis LeonAngeliki AntoniouGeorge LepourasPublished in: WiPSCE (2018)
Keyphrases
- physical world
- computer self efficacy
- computer science
- individual differences
- computer science students
- learning outcomes
- computer scientists
- student attitudes
- intrinsic motivation
- programming assignments
- gender differences
- skill levels
- electrical engineering
- attitudes toward
- ubiquitous computing
- computer engineering
- computer science education
- virtual world
- learning experience
- computer science curriculum
- student success
- positive attitude
- college students
- cognitive engagement
- collaborative learning
- introductory programming courses
- educational process
- student learning
- activity recognition
- teachable agent
- computer programming
- distance learning
- statistically significant
- learning environment
- physical processes
- automatic assessment
- students studying
- data mining
- impact on student learning
- university students
- learning strategies
- higher education
- pedagogical agents
- high school
- human activities
- artificial intelligence
- learning activities
- learning styles
- graduate students
- human beings
- undergraduate students
- software engineering
- social cognitive theory
- e learning
- perceived usefulness
- computer software
- introductory programming
- teaching methods
- learning process