POMCoP: Belief Space Planning for Sidekicks in Cooperative Games.
Owen MacindoeLeslie Pack KaelblingTomás Lozano-PérezPublished in: AIIDE (2012)
Keyphrases
- belief space
- cooperative games
- motion planning
- dynamic environments
- belief state
- planning under uncertainty
- state space
- partially observable
- initial state
- partially observable markov decision processes
- classical planning
- planning graph
- game theory
- heuristic search
- reinforcement learning
- action sequences
- domain independent
- planning problems
- nash equilibrium
- ai planning
- dynamic programming