A survey of interactive mesh-cutting techniques and a new method for implementing generalized interactive mesh cutting using virtual tools.
Cynthia BruynsSteven SengerAnil MenonKevin MontgomerySimon WildermuthRichard BoylePublished in: Comput. Animat. Virtual Worlds (2002)
Keyphrases
- experimental evaluation
- virtual reality
- high accuracy
- high precision
- significant improvement
- pairwise
- computational cost
- classification method
- synthetic data
- detection method
- user friendly
- end users
- probabilistic model
- dynamic programming
- feature space
- finite element method
- mesh generation
- information visualization
- triangular mesh
- virtual characters
- mixed reality
- optimization method
- computer vision
- augmented reality
- virtual environment
- classification accuracy
- prior knowledge
- user interface
- objective function
- multiscale
- e learning