"It Feels Right. Therefore, I Feel Present and Enjoy": The Effects of Regulatory Fit and the Mediating Roles of Social Presence and Self-Presence in Avatar-Based 3D Virtual Environments.
Seung-A. Annie JinPublished in: Presence Teleoperators Virtual Environ. (2011)
Keyphrases
- virtual environment
- virtual world
- social presence
- virtual reality
- instructor immediacy
- positive effects
- computer mediated
- social interaction
- computer mediated communication
- computer graphics
- online learning
- instant messaging
- distance learning
- collaborative learning
- discussion forums
- virtual communities
- serious games
- learning processes
- virtual space
- social learning
- behavior patterns
- cooperative
- communication tools
- learning outcomes
- online learning environments
- active learning
- virtual learning environments
- learning community
- learning goals
- content analysis