Serious Games Usage in Higher Education, Experiences and Guidelines.
Dario LiberonaSteve AhnMeija LohinivaPilar GarateCristian RojasPublished in: LTEC (2021)
Keyphrases
- higher education
- serious games
- design principles
- web based teaching
- virtual environment
- learning technologies
- video games
- online learning
- learning in higher education
- e learning
- mobile learning
- distance learning
- hong kong
- blended learning
- educational process
- game play
- technology enhanced
- game design
- learning management systems
- educational games
- computer games
- open university
- learning scenarios
- case study
- learning processes
- networked learning
- m learning
- game based learning
- learning tools
- tertiary education
- online teaching
- distance education
- vocational education
- learning experience