Noise Modeler: An Interactive Editor and Library for Procedural Terrains via Continuous Generation and Compilation of GPU Shaders.
Johan K. HelsingAnne C. ElsterPublished in: ICEC (2015)
Keyphrases
- noise level
- real time
- real time rendering
- computer graphics
- noisy data
- virtual environment
- noise model
- random noise
- signal to noise ratio
- parallel implementation
- noise free
- image noise
- arbitrary shape
- noise removal
- parallel computing
- user friendly
- virtual reality
- general purpose
- object oriented
- gaussian noise
- image structure
- additive noise
- parallel processing
- graphics hardware
- conceptual knowledge
- image processing