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Virtual Reality-Based High-Intensity Interval Training For Pulmonary Rehabilitation: A Feasibility and Acceptability Study.
Emil Rosenlund Høeg
Jon Ram Bruun-Pedersen
Stefania Serafin
Published in:
VR Workshops (2021)
Keyphrases
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virtual reality
virtual environment
virtual training
three dimensional
virtual world
computer graphics
computer animation
interactive virtual
photorealistic
virtual museum
data mining
multi agent
virtual space
visual data mining
real time
tangible user interface