Indirect User Guidance by Pedestrians in Virtual Environments.
Andrea BönschKatharina GüthsJonathan EhretTorsten W. KuhlenPublished in: ICAT-EGVE (Posters and Demos) (2021)
Keyphrases
- virtual environment
- virtual space
- virtual world
- virtual reality
- natural interaction
- physical environment
- multi user
- physical space
- computer graphics
- virtual agents
- virtual objects
- user experience
- virtual characters
- pedestrian detection
- real time
- learning processes
- object detection
- synthetic characters
- serious games
- interaction model
- collision detection
- mixed initiative
- virtual humans
- learning styles
- user interface
- computer vision
- social networks