Handheld augmented reality supported immersive ubiquitous learning system.
Tsung-Yu LiuYu-Ling ChuPublished in: SMC (2008)
Keyphrases
- augmented reality
- ubiquitous learning
- virtual reality
- multi user
- mixed reality
- context aware
- mobile learning
- human computer interaction
- virtual objects
- learning activities
- virtual environment
- hybrid learning
- learning experience
- virtual world
- face to face collaborative learning
- human learning
- learning environment
- user interface
- real scenes
- mobile devices
- head mounted display
- camera tracking
- three dimensional
- learning systems
- emerging technologies
- language learning
- mobile computing
- machine learning
- ambient intelligence
- social networks
- real environment
- learning resources
- mobile phone
- learning strategies