Data Compression and Hardware Implementation of Ray-Space Rendering for Interactive Augmented Virtuality.
Yukio SakagawaAkihiro KatayamaDaisuke KotakeHideyuki TamuraPublished in: Presence Teleoperators Virtual Environ. (2002)
Keyphrases
- data compression
- hardware implementation
- computer graphics
- ray tracing
- efficient implementation
- compression algorithm
- compression scheme
- data reduction
- compression ratio
- signal processing
- dedicated hardware
- fpga implementation
- huffman coding
- software implementation
- wavelet compression
- hardware design
- compressed data
- lossless data compression
- ray casting
- image processing algorithms
- field programmable gate array
- real time
- high quality
- image processing
- light field
- pattern recognition
- multiscale
- general purpose processors