Brain Training for Silver Gamers: Effects of Age and Game Form on Effectiveness, Efficiency, Self-Assessment, and Gameplay Experience.
Lennart E. NackeAnne NackeCraig A. LindleyPublished in: Cyberpsychology Behav. Soc. Netw. (2009)
Keyphrases
- game play
- serious games
- video games
- computer games
- digital games
- game design
- game players
- user experience
- educational games
- game engine
- game playing
- game based learning
- learning experience
- virtual environment
- learning processes
- game mechanics
- human brain
- multi player
- game development
- learning scenarios
- learning objects
- game ai
- e learning