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Supporting Online Game Players by the Visualization of Personalities and Skills Based on in-Game Statistics.

Tatsuro IdeHiroshi Hosobe
Published in: VISIGRAPP (2: HUCAPP) (2023)
Keyphrases
  • game players
  • online game
  • general game playing
  • game playing
  • video games
  • game play
  • online learning
  • game theory
  • high level
  • data analysis
  • virtual environment
  • computer games
  • evaluation function