Feasibility and Acceptance of Augmented and Virtual Reality Exergames to Train Motor and Cognitive Skills of Elderly.
Christos GoumopoulosEmmanouil DrakakisDimitris GklavakisPublished in: Comput. (2023)
Keyphrases
- virtual reality
- cognitive skills
- virtual environment
- higher level
- tutoring system
- learning activities
- computer graphics
- high speed railway
- augmented reality
- three dimensional
- virtual world
- photorealistic
- computer animation
- control system
- smart home
- virtual humans
- virtual space
- real time
- multi sensory
- ambient intelligence
- low level
- learning environment
- virtual reality technology
- interactive virtual
- visual data mining
- virtual reality environments