Heuristic Evaluation for Serious Immersive Games and M-instruction.
Neil GordonMike BrayshawTareq AljaberPublished in: HCI (23) (2016)
Keyphrases
- heuristic evaluation
- game players
- usability evaluation
- virtual environment
- usability testing
- virtual world
- cognitive style
- usability problems
- video games
- serious games
- educational games
- multimedia
- learning environment
- instructional design
- game playing
- game play
- game design
- computer games
- learning experience
- strengths and weaknesses
- digital games
- human computer interaction
- data model
- case study