Distinguishing games, serious games, and training simulators on the basis of intent.
Hannah JohnstonAnthony D. WhiteheadPublished in: Future Play (2009)
Keyphrases
- serious games
- game play
- video games
- virtual environment
- educational games
- computer games
- game engine
- game design
- game development
- design principles
- intelligent tutoring
- digital games
- adventure game
- virtual characters
- game based learning
- social skills
- usability testing
- expert systems
- learning experience
- communication skills
- educational tools
- soft skills