Scalability limits of large immersive high-resolution displays.
Charilaos PapadopoulosSeyedkoosha MirhosseiniIevgeniia GutenkoKaloian PetkovArie E. KaufmanBireswar LahaPublished in: VR (2015)
Keyphrases
- high resolution
- low resolution
- super resolution
- virtual reality
- high frequency
- gaze contingent
- virtual environment
- virtual world
- fault tolerance
- remote sensing
- spatial resolution
- field of view
- human computer interaction
- high quality
- magnetic resonance images
- sonar images
- low resolution images
- multi projector
- image processing
- fault tolerant
- depth map
- high resolution images
- image generation
- face images
- learning environment
- highly scalable
- mixed reality
- scalability issues
- lower resolution
- immersive virtual environments
- learning experience
- multi user
- higher resolution
- high scalability
- real time