GazeSim: simulating foveated rendering using depth in eye gaze for VR.
Yun Suen PaiBenjamin TagBenjamin OutramNoriyasu VontinKazunori SugiuraKai KunzePublished in: SIGGRAPH Posters (2016)
Keyphrases
- eye gaze
- video teleconferencing
- virtual reality
- eye tracking
- eye movements
- computer graphics
- virtual environment
- eye gaze tracking
- gaze direction
- real time
- depth map
- d scene
- gaze detection
- eye tracker
- vision system
- head motion
- human computer interaction
- head movements
- hands free
- depth information
- eye contact
- visual feedback
- gaze estimation
- error analysis
- multi view
- mobile phone
- object recognition