Optimizing activity data collection with gamification points using uncertainty based active learning.
Nattaya MairitthaTittaya MairitthaSozo InouePublished in: UbiComp/ISWC Adjunct (2019)
Keyphrases
- data collection
- active learning
- point sets
- learning strategies
- feature points
- machine learning
- relevance feedback
- human activities
- data points
- training set
- learning algorithm
- pool based active learning
- selective sampling
- experimental design
- belief functions
- serious games
- uncertain data
- databases
- labeled data
- e learning
- training data
- sensor networks
- semi supervised
- data analysis