Practice of Sandbox Game in Higher Education Based on Graphic and Game Programming Environment.
Tengfei XianPublished in: HCI (39) (2020)
Keyphrases
- higher education
- programming environment
- video games
- programming language
- e learning
- learning technologies
- computer games
- online learning
- hong kong
- networked learning
- learning in higher education
- game design
- game based learning
- mobile learning
- general purpose
- open university
- tertiary education
- educational contexts
- distance learning
- game play
- serious games
- blended learning
- relational databases
- corporate training
- databases