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Comparison of Gaze Cursor Input Methods for Virtual Reality Devices.

Mungyeong ChoeYeongcheol ChoiJaehyun ParkHyun K. Kim
Published in: Int. J. Hum. Comput. Interact. (2019)
Keyphrases
  • virtual reality
  • virtual environment
  • eye tracking
  • pattern recognition
  • photorealistic
  • three dimensional
  • augmented reality
  • computer animation
  • mobile devices
  • virtual world
  • computer graphics