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Comparison of Gaze Cursor Input Methods for Virtual Reality Devices.
Mungyeong Choe
Yeongcheol Choi
Jaehyun Park
Hyun K. Kim
Published in:
Int. J. Hum. Comput. Interact. (2019)
Keyphrases
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virtual reality
virtual environment
eye tracking
pattern recognition
photorealistic
three dimensional
augmented reality
computer animation
mobile devices
virtual world
computer graphics