Exploring students' behaviors in a competition-driven educational game.
Zhi-Hong ChenPublished in: Comput. Hum. Behav. (2014)
Keyphrases
- educational games
- simulation game
- game based learning
- teachable agent
- educational experiences
- educational tools
- thinking skills
- learning tools
- video games
- student modeling
- learning experience
- student learning
- children learn
- adventure game
- serious games
- game design
- foreign language
- higher education
- learning environment
- high school students
- computer games
- learning outcomes
- online game
- digital games
- e learning
- interactive learning environments
- college students
- learning activities
- high school
- intelligent tutoring systems
- distance learning
- mobile learning
- learning styles
- conducted an empirical study
- affective states
- hong kong
- tutoring system
- collaborative learning
- learning process
- user interface design
- science education
- learning strategies