Anim-actor: understanding interaction with digital puppetry using low-cost motion capture.
Luís LeiteVerónica OrvalhoPublished in: Advances in Computer Entertainment Technology (2011)
Keyphrases
- motion capture
- low cost
- human computer interaction
- human body
- human motion
- computer animation
- human motion capture
- multi view
- human figure
- monocular video sequences
- pose tracking
- markerless
- computer graphics
- human movement
- motion capture data
- non rigid structure from motion
- body movements
- humanoid robot
- body parts
- three dimensional