Using n-trees for scalable event ordering in peer-to-peer games.
Chris GauthierDickeyVirginia Mary LoDaniel ZappalaPublished in: NOSSDAV (2005)
Keyphrases
- peer to peer
- unstructured peer to peer systems
- event detection
- decision trees
- load balancing
- nash equilibria
- peer to peer networks
- fully distributed
- game tree
- partial order
- game theory
- overlay network
- game design
- tree models
- resource discovery
- computer games
- distributed computing
- video games
- peer to peer systems
- coalitional games
- game playing
- educational games
- nash equilibrium
- event driven
- news articles
- tree structure
- human computation
- video data
- temporal order
- digital libraries