Augmented reality in science laboratories: The effects of augmented reality on university students' laboratory skills and attitudes toward science laboratories.
Murat AkçayirGökçe AkçayirHüseyin Miraç PektasMehmet Akif OcakPublished in: Comput. Hum. Behav. (2016)
Keyphrases
- augmented reality
- attitudes toward
- university students
- human computer interaction
- virtual objects
- computer skills
- mixed reality
- virtual reality
- gender differences
- statistically significant
- perceived usefulness
- real environment
- college level
- learning games
- student achievement
- user interface
- live video
- camera tracking
- science education
- college students
- intelligent tutoring systems
- expert systems
- reinforcement learning