NFC-based interactive learning environments for children.
Iván Sánchez MilaraMarta CortésJukka RiekkiMika OjaPublished in: IDC (2011)
Keyphrases
- interactive learning environments
- educational games
- intelligent tutoring systems
- learning activities
- mobile devices
- collaborative learning
- mobile phone
- learning environment
- problem based learning
- school children
- e learning
- pilot study
- computer games
- young children
- interactive systems
- learning tools
- smart phones
- video games
- affect recognition
- affective states
- communication technologies
- databases
- human computer interaction
- dynamic environments
- high dimensional
- artificial intelligence