Using culture to help people communication throught computer games in educational and therapeutic environment.
Johana María Rosas VillenaMarcos Alexandre Rose SilvaJúnia Coutinho AnacletoPublished in: SMC (2010)
Keyphrases
- computer games
- game engine
- digital storytelling
- educational games
- educational software
- game design
- games based learning
- serious games
- video games
- digital games
- adventure game
- e learning
- game play
- game development
- commercial games
- early childhood
- game ai
- mobile robot
- role playing game
- digital entertainment
- game playing
- school education
- game based learning
- learning community
- learning tools
- learning technologies
- virtual world
- virtual environment
- learning process
- mobile devices