Plug 'n Train für Game-based Learning.
Dennis MaciuszekGéraldine RuddeckMartina WeichtAlke MartensPublished in: DeLFI Workshops (2009)
Keyphrases
- game based learning
- hong kong
- educational games
- game design
- video games
- game based learning environment
- virtual world
- learning environment
- digital game based learning
- learning process
- learning processes
- mobile learning
- game playing
- students learning
- online game
- learning outcomes
- technology enhanced learning
- digital games
- serious games
- game play
- chinese language
- databases
- theoretical framework
- online learning
- learning objects
- higher education