Developing two game-based interventions for dyslexia therapeutic interventions using gamification and serious games approaches entertainment computing journal.
Ali KhaleghiZahra AghaeiMahsa BehnamghaderPublished in: Entertain. Comput. (2022)
Keyphrases
- serious games
- video games
- computer games
- educational games
- virtual environment
- game based learning
- learning experience
- game play
- game design
- game development
- intelligent tutoring
- special issue
- learning scenarios
- educational tools
- data structures and algorithms
- social skills
- user experience
- design principles
- strengths and weaknesses
- metadata
- communication skills