Exploring the Effect of Youth Cultural Heritage Education Using the Metaverse Platform: A Case Study of "Pingyao Ancient City".
Kai GaoDong-Yeop LeePublished in: IEEE Access (2024)
Keyphrases
- cultural heritage
- knowledge society
- web based technologies
- digital libraries
- multimedia
- urban planning
- cidoc crm
- virtual museum
- learning community
- digital archives
- information and communication technologies
- case study
- digital collections
- dublin core
- digital objects
- distance learning
- e learning
- databases
- higher education
- hybrid learning
- educational technology
- virtual environment
- serious games
- data management
- metadata
- mobile learning