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Optimisation of capacity in various 802.11 gaming scenarios.
Hanghang Qi
David Malone
Dmitri Botvich
Published in:
Int. J. Adv. Media Commun. (2010)
Keyphrases
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website
educational games
genetic algorithm
computer games
application scenarios
real world
social networks
information systems
three dimensional
learning environment
digital libraries
virtual environment
game based learning