A blackjack simulation for teaching the use of scientific method.
Lee H. TichenorPublished in: SpringSim (2008)
Keyphrases
- significant improvement
- experimental evaluation
- cost function
- dynamic programming
- similarity measure
- computational cost
- high accuracy
- science education
- neural network
- high precision
- mathematical model
- higher education
- segmentation method
- computationally efficient
- collaborative learning
- medical images
- classification accuracy
- control system
- learning process
- e learning
- learning algorithm
- machine learning