Involving Students in Research with Elements of Game-Based Learning for Engineering Education.
Petr BychkovMaria Vitalievna NetesovaAnna SachkovaCarlo MapelliIrina ZabrodinaPublished in: ICL (2) (2017)
Keyphrases
- engineering education
- game based learning
- learning tools
- educational games
- engineering design
- mobile learning
- video games
- learning environment
- learning outcomes
- learning experience
- virtual world
- game design
- hong kong
- e learning
- game based learning environment
- students learning
- digital game based learning
- digital games
- serious games
- learning process
- educational technology
- game playing
- undergraduate and graduate
- school education
- chinese language
- game play
- learning processes
- selected papers
- remote laboratories
- elementary school students
- mobile devices
- technology enhanced learning
- social networks