Effects of Violent and Non-violent Computer Video Games on Explicit and Implicit Aggression.
Xuemin ZhangChang LiuLanglang WangQiuhong PiaoPublished in: J. Softw. (2010)
Keyphrases
- video games
- learning experience
- game playing
- educational games
- game play
- game design
- computer games
- learning achievement
- game based learning
- learning tools
- computer technology
- computer systems
- role playing game
- cooperative
- computer programs
- computer programming
- game development
- serious games
- explicit feedback
- commercial games
- quest atlantis
- game players