Immersive Virtual Reality and Gamification Within Procedurally Generated Environments to Increase Motivation During Gait Rehabilitation.
Florian KernCarla WinterDominik GallIvo KäthnerPaul PauliMarc Erich LatoschikPublished in: VR (2019)
Keyphrases
- virtual reality
- virtual environment
- virtual reality environments
- virtual world
- three dimensional
- virtual reality technology
- computer graphics
- augmented reality
- virtual space
- computer animation
- virtual humans
- photorealistic
- visual data mining
- interactive virtual
- computer interface
- motion capture
- virtual training
- virtual museum
- signal processing
- gait recognition
- force feedback
- dynamic environments
- collaborative virtual environments
- multi sensory
- real time