Creating Pro-Level AI for a Real-Time Fighting Game Using Deep Reinforcement Learning.
Inseok OhSeungeun RhoSangbin MoonSeongho SonHyoil LeeJinyun ChungPublished in: IEEE Trans. Games (2022)
Keyphrases
- real time
- reinforcement learning
- robotic control
- low cost
- machine learning
- artificial intelligence
- multi agent
- control system
- higher level
- intelligent systems
- optimal policy
- vision system
- state space
- virtual world
- expert systems
- computer games
- function approximation
- ai systems
- game ai
- learning algorithm
- digital entertainment
- knowledge representation
- game play
- model free
- temporal difference learning